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1. Skills for a good sustainable shield tank? - in Ships and Modules [original thread]
Shield Compensation 4 Energy Management 5 Energy Systems Operations 5 Shield Management 5 Shield Operations 5 Energy Grid Upgrades 4 Sustainable XL Raven tank can be yours. ------- K. Raven
- by Kalast Raven - at 2006.04.16 09:10:00
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2. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
The OP has a lot of good ideas here. Racial propulsion jamming, racial nos, and increased number of nos type skills like they did with the missile nerf... Remember before the missile nerf - any raven - regardless of personal piloting skill, coul...
- by Kalast Raven - at 2006.04.11 13:14:00
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3. Tier 3 Battleship - design yours! - in Ships and Modules [original thread]
Minmatar : Bonuses 5% Velocity per level 5% Missile Precision per level Base Speed : 150 m/s Slots : 8 High (5 turret, 5 Missile) 5 Mid 5 Low Other Stats : To be determined if I get to it ------- K. Raven
- by Kalast Raven - at 2006.04.11 10:32:00
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4. Tier 3 Battleship - design yours! - in Ships and Modules [original thread]
Caldari : 5% Large Hybrid Optimal Range per level 10% Shield Recharge Rate per level Powergrid : 17500 CPU : 500 Slots : 7 High (6 Turret 2 Missile) 8 Mid 4 Low Shield HP : 6000 Armor HP : 4500 Structure HP : 4300 Capacitor : 4500 Drone Bay...
- by Kalast Raven - at 2006.04.11 10:25:00
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5. Tier 3 BS - in Ships and Modules [original thread]
Any info as to when these will be released yet? ------- K. Raven
- by Kalast Raven - at 2006.03.15 20:59:00
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6. The sensor dampner nerf takes another unexpected twist - in Ships and Modules [original thread]
Shin Ra, I think you found what you needed to find. Nice work. ------- K. Raven
- by Kalast Raven - at 2006.01.22 11:30:00
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7. Harpy Shield Bonus's - in Ships and Modules [original thread]
These resistance bonuses are figured into the displayed stats. Other resistance bonuses, like the Battlecruiser ones, aren't. The reason I figure it is, is because the Battlecruiser doesn't have a prerequisite to rank 5 in the skill granting the r...
- by Kalast Raven - at 2006.01.17 02:43:00
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8. Remote Sensor Dampner & Tracking disruptor nerf coming in RMR! - in Ships and Modules [original thread]
I'm rather glad to see that there's a way to still have a chance to shoot stuff if you're outnumbered by damping ships. Dampers have been far too effective. Three midslots devotion would disable any ship. Perhaps if the dampers had worked only a...
- by Kalast Raven - at 2005.12.15 17:55:00
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9. Faction ship tweaking - in Ships and Modules [original thread]
You know what would be killer for the Ashimmu - 25% reduction powergrid to nosferatu, instead of the laser energy bonus. ------- K. Raven
- by Kalast Raven - at 2005.11.27 11:43:00
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10. Removing Covert-ops pilots from local - in Ships and Modules [original thread]
I want a GIANT smartbomb that would remove all covert ops pilot's from local ------- K. Raven
- by Kalast Raven - at 2005.11.11 20:48:00
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11. Cerberus or Eagle - in Ships and Modules [original thread]
I much prefer Eagle for either task. But I haven't flown a cerb since the missile patch. ------- K. Raven
- by Kalast Raven - at 2005.09.24 13:04:00
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12. Reduce Mass of Succubus - in Ships and Modules [original thread]
it has a destroyer amount of mass, yet it is a frigate. Other rare frigs do not have this penalty, and it isn't of a higher caliber than them anyway. I think this penalty needs to be reduced/removed. ------- K. Raven
- by Kalast Raven - at 2005.09.23 03:58:00
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13. Reduce Mass of Succubus - in Ships and Modules [original thread]
1.1km/s with a named 1 mn mwd... ------- K. Raven
- by Kalast Raven - at 2005.09.23 03:58:00
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14. Ares & Raptor - in Ships and Modules [original thread]
What Raynor said. Also I agree with all suggested changes for inties as DC originally posted. I have flown probably 40 Caldari ceptors to their demises, and think I'm a good judge on this matter. ------- K. Raven
- by Kalast Raven - at 2005.09.22 08:45:00
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15. I propose a new module - Guidance disruptor! - in Ships and Modules [original thread]
Then we could add FOF turret ammo - and have it randomly fire at things within range! ------- K. Raven
- by Kalast Raven - at 2005.09.21 02:41:00
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16. RAVEN VS. MEGATHRON - in Ships and Modules [original thread]
Originally by: Ginger Magician Edited by: Ginger Magician on 17/09/2005 16:12:26 With a 50% hardener i was being hit for 247 with bane torps - Get a 55% hardener ------- K. Raven
- by Kalast Raven - at 2005.09.18 08:30:00
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17. tech 1 ship overhaul - in Ships and Modules [original thread]
I applaud the suggested changes, looks like a massive improvement in all respects. ------- K. Raven
- by Kalast Raven - at 2005.09.18 08:15:00
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18. so whats everyones favorite ships - in Ships and Modules [original thread]
Eagle is my favorite currently ------- Epic Command - Recruitment and Public Affairs K. Raven
- by Kalast Raven - at 2005.08.27 17:50:00
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19. make scramblers prevent people from jumping out - in Ships and Modules [original thread]
Why not, as I see it this change would limit some lameness. ------- Epic Command - Recruitment and Public Affairs K. Raven
- by Kalast Raven - at 2005.08.25 12:03:00
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20. Caldari Mass/Agility Nerf - in Ships and Modules [original thread]
Caldari ships used to be fun to fly, now their much less fun. Would enjoy an agility boost to many of them. ------- Epic Command - Recruitment and Public Affairs K. Raven
- by Kalast Raven - at 2005.08.25 11:15:00
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